伊隆在互动媒体公司的校友都是数字营销经理, 视觉设计师, 前端开发人员, 数字媒体制作人和UI/UX开发人员. 他们在世界各地工作,比如谷歌, 世界经济论坛, ESPN, 安海斯-布希, Northface, 巴尔的摩太阳报, 西南航空公司, Groupon, LinkedIn, 雅诗兰黛, Yap应用, 政治报, 巴尔的摩金莺队, 红帽和亚马逊. 他们的故事至少有一个共同点——知识, skills and experiences gained while participating in the 互动媒体 program prepared them for their careers.

肯德尔肉桂G ' 15

位置: 产品设计主管

公司: 芝加哥活力集团

肯德尔领导着一个产品设计师团队, 为产品设计功能和行程, 管理设计系统, 在产品战略和愿景方面与跨职能团队合作.

After earning an undergraduate degree in public relations and strategic 沟通s, 肯德尔想更深入地研究编码和数字设计. 伊隆的互动媒体项目的课程, 其中包括编码, 设计, UX, research and production allowed her to obtain knowledge in a variety of areas and helped her 设计 a specific career path. 从前端开发到设计和原型, 视频制作和编辑, 研究方法, 团队合作, 沟通, 创造性地解决问题和自信, 肯德尔获得了日常使用的硬技能和软技能.

I know that I have found success and happiness in my career because of my decision to get an interactive media degree. 成为强化训练的一部分, cohort program helps you build close bonds with not only other students but also the professors.

尼克库克G ' 18

位置: 演示设计专员

公司: 纽约州达勒姆的麦金尼.C.

Before he even started 伦’s 互动媒体 program, Nick had his eye on a position at McKinney. The program allowed him to focus on gaining the skills needed to get the job he wanted when he graduated. 他继续在他目前的职位上使用他在课堂上学到的技能.

这个项目的强度, 这项研究的组成部分和最先进的设备, 软件和设备是尼克在伊隆公司经历的关键部分. The relationships he made with his professors also had an impact and were instrumental in helping him navigate the program and his job search.

我相信我的互动媒体学位给了我竞争优势. 它不仅帮助我加强了我的设计技能, 这帮助我制作了更强的, 更有活力的创意组合, 它还帮助我了解了这个行业和所需的技能.

阿什利·迪斯G ' 13

位置: 数字媒体和通讯助理总监

公司: 位于华盛顿特区的史密森科学教育中心.C.

Ashley leads a digital media team throughout the production and distribution of Smithsonian science products, 比如游戏应用, 为世界各地的儿童提供互动和视频.

从伊隆的互动媒体项目毕业后, Ashley has produced internationally acclaimed and best-selling games for the Smithsonian, 比如“大黄蜂”,《银河游戏app》和《银河游戏app》.“阿什莉的游戏”Morphy!获得了2016年威比奖的荣誉奖. “Aquation: The Freshwater Access Game” was a 2018 nominee for The Webby Awards’ inaugural games category for public service & 激进主义. Ashley’s games are played in more than 100 countries and have been on the Top Charts on the Apple App Store. 她入选了2019年福布斯30位30岁以下女性榜单.

我事业上的成功很大程度上要归功于我在伊隆的时光. Not only did the 互动媒体 program help cultivate my skills in all areas of digital media, 但老师们也引导我成长为创意产业的领导者.

Mara Frontera G ' 18

位置: 设计师

公司: 洛杉矶的安海斯-布希公司

玛拉将她的职业成功与她的互动媒体学位联系起来. It was during the 10-month program that she learned how to collaborate with coders, 摄影摄像, 摄影师和社交媒体团队. Understanding all those areas made her versatile and helped get her foot in the door.

Mara’s class traveled to Nicaragua for the 公益互动计划 course. 她担任项目经理, enabling her to further develop leadership skills and handling of tight deadlines. 除了专业上的收获, it was life-changing experience for Mara — one that put her life into perspective.

The group dynamic in the 互动媒体 program fostered an amazing collaborative experience, 我认为这是我获得的最有价值的技能. Working side by side with people with different skill sets helped me develop a patient and collaborative mindset and enabled me to bring my ideas to life in a more diverse way.

格蕾丝·克拉夫特G ' 14

位置: 交互设计师

公司: 谷歌在纽约市

Grace曾在谷歌参与过各种项目, ranging from authentication and account creation to analytics and data visualization. 她在互动媒体项目期间进行了第一次可用性测试. 现在,她定期在谷歌进行研究. 她甚至还开着一辆精心装饰的研究车.

When Grace started at 伦, she had limited coding experience and no formal knowledge of UX. 互动媒体项目是革命性的. She gained valuable front-end development and 交互设计 skills that made her stand out when applying for jobs.

Dedicating a year to advancing my career and gaining new skills was one of the best decisions I ever made. 此外,拥有高等学位使我在面试过程中脱颖而出. I was selected for my current role in New York City in part because of my experience in data visualization, 我的文献综述和顶点项目的重点是什么.

乔丹·麦克奈特G ' 16

位置: 视觉设计师

公司: 在瑞士日内瓦举行的世界经济论坛

她的角色是互动设计师, Jordynn创建数字视觉设计,并涉足用户体验, 印刷及品牌设计. 她将自己的事业成功与她对网络开发的理解联系起来, knowledge of usability and her international experience — all gained while in the 互动媒体 program.

Jordynn entered the 互动媒体 program with some 设计 experience and had the opportunity to advance her skills and become a nimbler 设计er. 挑战为她的工具带添加新的程序和软件, 乔丁掌握了素描, Invision和Illustrator,同时拓展了她对UX的理解, UI和基本的web开发. 这个项目是出国学习课程, 公益互动计划, 让她能够运用所学.

The opportunity to practice my newfound knowledge in a real-world context outside of my comfort zone was a really rewarding experience. 也, positioning that experience right at the halfway point of our studies allowed me to assess my personal strengths and weaknesses in my chosen field and use the rest of the school year to build them up before I re-entered the workforce.

Nick Margherita G ' 15

位置: 视频编辑器

公司: 纽约的私人部门

Nick与开发人员合作, internal marketing teams and producers to conceptualize and produce high-quality game trailers and video assets. He produces relevant social assets for partner games for social media and 沟通s teams. 在3D环境中工作, 他为预告片设置和录制镜头, B-roll和玩法视频.

The 互动媒体 program gave Nick the chance to expand his knowledge and experience with text, 图形, 音频和视频. 用相机亲自动手, sound and lighting equipment and video editing tools enabled him to build an impressive graduate portfolio that showcased professional cinematography, 创意叙事和后期剪辑.

When potential employers learned that I earned my master’s degree in interactive media and was well-versed in multiple skillsets in addition to video production, 我的简历升到了第一位.

迈克·赛尔斯G ' 11

位置: 数字化转型与创新

公司: 位于北卡罗来纳州夏洛特的杜克能源公司.C.

迈克·赛尔斯选择了银河游戏app的互动媒体项目来开启他的职业生涯. 这个为期10个月的项目让他获得了他一直在寻求的技能和知识, 这样他就能很快回到工作岗位. 毕业后, he tapped into the network he developed and landed a job as senior director of creative 设计 at NASCAR.

现在在杜克能源公司, Mike oversees 设计 thinking strategy for Duke’s digital transformation efforts across the IT business unit, 特别强调以人为本的设计方法. 他领导用户体验, 交互设计, and user research efforts for three teams at various points in their product cycle. He also leverages usability testing to provide creative direction to UX/UI 设计ers in order to center user’s needs within the larger product vision and improve product adoption scores.

I saw myself as a 设计er and when I came out of the program, I saw myself as a leader. 这个项目给了我领导的机会. 从关系到策略, 市场营销和技术与行业中发生的任何事情, 你可以拿着它,想跑多远就跑多远. 这个项目可能是我最宝贵的教育经历之一. 如果你坚持这个计划并遵循这个过程, 你可以从另一边出来,做任何你想做的事.